Student Reel 2016

Modeled in Maya 2016 and zBrush. Textured in Photoshop and Substance Painter. Rendered via Mental Ray.

2016 Student Animation Samples

Compilation of animation assignments done in school.

About Me

Working as hard as I can and as often as I can on all things 3D, with a focus on rigging and scripting. Currently working as a Technical Animator at MPC in Montreal. I have decided to start blogging my progress through certain projects and some of the exploratory studies I conduct, along with my findings and opinions. Consider these my own notes. In my spare time I'm a gamer, game developer, and musician.