Modeled in Maya 2016 and zBrush. Textured in Photoshop and Substance Painter. Rendered via Mental Ray.
Compilation of animation assignments done in school.
Working as hard as I can and as often as I can on all things 3D, with a focus on rigging and scripting. Currently working as a Technical Animator at MPC in Montreal. I have decided to start blogging my progress through certain projects and some of the exploratory studies I conduct, along with my findings and opinions. Consider these my own notes. In my spare time I'm a gamer, game developer, and musician.